I'm happy to keep a static or member reference to the Bitmap object
for future usage - but I'm worried if that will reduce the amount of
memory available to my app?

Alex


On Apr 14, 2:51 pm, Streets Of Boston <flyingdutc...@gmail.com> wrote:
> If this bitmap is used for displaying only one item (image), why do
> you create a new bitmap over and over again?
>
> once:
> mBitmap = Bitmap.createBitmap(320,480,Config.RGB_565);
> ...
> ...
> many times:
> Canvas canvas = new Canvas(mBitmap);
> // clear canvas
> // draw into canvas
> ...
> ..
>
> On Apr 14, 9:22 am, "admin.androidsl...@googlemail.com"
>
> <admin.androidsl...@googlemail.com> wrote:
> > Running these many times in my app loop :
>
> > Bitmap bitmap = Bitmap.createBitmap(320, 480, Config.RGB_565);
> > Canvas canvas = new Canvas(bitmap);
>
> > I'm thinking of caching either / both of these objects, but don't want
> > to get out of memory errors either!
>
>
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