I need a way to play a short sound clip repeatedly very fast, with precise timing for musical purpose. I looked around, and it seems like MediaPlayer and SoundPool don't guarantee lag-free playing. Is there anyway I could load the sound to memory myself and play from memory (edit the stream)?
I know in Java I can do something with ByteArrayInputStream but so far I couldn't find any way to do this in Android... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

