I need a way to play a short sound clip repeatedly very fast, with
precise timing for musical purpose.  I looked around, and it seems
like MediaPlayer and SoundPool don't guarantee lag-free playing.  Is
there anyway I could load the sound to memory myself and play from
memory (edit the stream)?

I know in Java I can do something with ByteArrayInputStream but so far
I couldn't find any way to do this in Android...

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