Hi, You can use the AudioTrack class to stream raw PCM data.
On Apr 27, 7:50 pm, rookie1_1998 <[email protected]> wrote: > I need a way to play a short sound clip repeatedly very fast, with > precise timing for musical purpose. I looked around, and it seems > like MediaPlayer and SoundPool don't guarantee lag-free playing. Is > there anyway I could load the sound to memory myself and play from > memory (edit the stream)? > > I know in Java I can do something with ByteArrayInputStream but so far > I couldn't find any way to do this in Android... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

