Hi there,

Do anyone here having experience of applying double-buffering in
Android 2D animation/ games?

I'm sure this is a pretty basic functionality people will discuss
about when writing games on Android, but seems like the source I found
on web was pretty little ...

The only one I found is using OpenGL blit (intro by Chris Pruett in
Google IO 2009 session). If I want only a 2D, how do I do that?

Hope Google Android group can come out a tutorial on this ... it will
be much helpful.


Regards,
Avatar Ng


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to