Hi there, Do anyone here having experience of applying double-buffering in Android 2D animation/ games?
I'm sure this is a pretty basic functionality people will discuss about when writing games on Android, but seems like the source I found on web was pretty little ... The only one I found is using OpenGL blit (intro by Chris Pruett in Google IO 2009 session). If I want only a 2D, how do I do that? Hope Google Android group can come out a tutorial on this ... it will be much helpful. Regards, Avatar Ng --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---