Not just SurfaceView, regular views also benefit from double buffering. On Wed, Jun 10, 2009 at 1:55 PM, Robert Green<rbgrn....@gmail.com> wrote: > > Correct me if I'm wrong but isn't SurfaceView double buffered by > design? The idea of a double buffer is to hide the current drawing > while it's happening and then flip to the entire drawn frame (back > buffer / front buffer). When I use lockCanvas and post on the surface > view, it doesn't show what I'm drawing until I post the entire canvas, > which is the whole idea of double buffering. > > On Jun 9, 7:06 pm, Avatar Ng <ngchee...@gmail.com> wrote: >> Hi there, >> >> Do anyone here having experience of applying double-buffering in >> Android 2D animation/ games? >> >> I'm sure this is a pretty basic functionality people will discuss >> about when writing games on Android, but seems like the source I found >> on web was pretty little ... >> >> The only one I found is using OpenGL blit (intro by Chris Pruett in >> Google IO 2009 session). If I want only a 2D, how do I do that? >> >> Hope Google Android group can come out a tutorial on this ... it will >> be much helpful. >> >> Regards, >> Avatar Ng > > >
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