Not just SurfaceView, regular views also benefit from double buffering.

On Wed, Jun 10, 2009 at 1:55 PM, Robert Green<rbgrn....@gmail.com> wrote:
>
> Correct me if I'm wrong but isn't SurfaceView double buffered by
> design?  The idea of a double buffer is to hide the current drawing
> while it's happening and then flip to the entire drawn frame (back
> buffer / front buffer).  When I use lockCanvas and post on the surface
> view, it doesn't show what I'm drawing until I post the entire canvas,
> which is the whole idea of double buffering.
>
> On Jun 9, 7:06 pm, Avatar Ng <ngchee...@gmail.com> wrote:
>> Hi there,
>>
>> Do anyone here having experience of applying double-buffering in
>> Android 2D animation/ games?
>>
>> I'm sure this is a pretty basic functionality people will discuss
>> about when writing games on Android, but seems like the source I found
>> on web was pretty little ...
>>
>> The only one I found is using OpenGL blit (intro by Chris Pruett in
>> Google IO 2009 session). If I want only a 2D, how do I do that?
>>
>> Hope Google Android group can come out a tutorial on this ... it will
>> be much helpful.
>>
>> Regards,
>> Avatar Ng
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
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