Correct me if I'm wrong but isn't SurfaceView double buffered by design? The idea of a double buffer is to hide the current drawing while it's happening and then flip to the entire drawn frame (back buffer / front buffer). When I use lockCanvas and post on the surface view, it doesn't show what I'm drawing until I post the entire canvas, which is the whole idea of double buffering.
On Jun 9, 7:06 pm, Avatar Ng <ngchee...@gmail.com> wrote: > Hi there, > > Do anyone here having experience of applying double-buffering in > Android 2D animation/ games? > > I'm sure this is a pretty basic functionality people will discuss > about when writing games on Android, but seems like the source I found > on web was pretty little ... > > The only one I found is using OpenGL blit (intro by Chris Pruett in > Google IO 2009 session). If I want only a 2D, how do I do that? > > Hope Google Android group can come out a tutorial on this ... it will > be much helpful. > > Regards, > Avatar Ng --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---