Correct me if I'm wrong but isn't SurfaceView double buffered by
design?  The idea of a double buffer is to hide the current drawing
while it's happening and then flip to the entire drawn frame (back
buffer / front buffer).  When I use lockCanvas and post on the surface
view, it doesn't show what I'm drawing until I post the entire canvas,
which is the whole idea of double buffering.

On Jun 9, 7:06 pm, Avatar Ng <ngchee...@gmail.com> wrote:
> Hi there,
>
> Do anyone here having experience of applying double-buffering in
> Android 2D animation/ games?
>
> I'm sure this is a pretty basic functionality people will discuss
> about when writing games on Android, but seems like the source I found
> on web was pretty little ...
>
> The only one I found is using OpenGL blit (intro by Chris Pruett in
> Google IO 2009 session). If I want only a 2D, how do I do that?
>
> Hope Google Android group can come out a tutorial on this ... it will
> be much helpful.
>
> Regards,
> Avatar Ng
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