Thanks.  I was able to get the file using adb pull and by looking at
it, I realized I was assuming the file was ascii and was able to fix
the problem.

On Jun 22, 7:48 pm, Geoff Stromberg <[email protected]> wrote:
> As Dianne said, use "adb shell" to get a shell prompt on the emulator. Then:
>
> cd /data/data/com.your.package/files
>
> If I'm remembering things correctly, that directory should contain files
> created from within your app.
>
> As for opening the userdata.img, I think that's a flash memory device image,
> and isn't easily accessible. I remember seeing some steps for mounting it on
> linux, but I don't recall where.
>
> On Mon, Jun 22, 2009 at 5:40 PM, Dianne Hackborn <[email protected]>wrote:
>
>
>
> > You can use "adb pull" and "adb push" to retrieve and send, respectively,
> > files with the emulator.
>
> > You can use "adb shell" to get a command line shell in the Android system,
> > allowing you to browse through the filesystem.
>
> > On Mon, Jun 22, 2009 at 5:36 PM, junker37 <[email protected]> wrote:
>
> >> Yeah, the file exists and I can read it in my code.  However, I want
> >> to verify it on my filesystem.  The path is /data/data/example.app/
> >> files/4de67f137f7fa92bab63569f565c888 which obviously doesn't exist on
> >> Windows.  So, I'm assuming that the path is relative to the emulator
> >> data root.
>
> >> I believe I found where the emulator data is stored.  There's a file
> >> userdata.img, however, I tried opening it with winimage, thinking it
> >> was an img file, it was not.
>
> >> Does anyone know how to access the contents of userdata.img?
>
> >> On Jun 22, 5:37 pm, Marco Nelissen <[email protected]> wrote:
> >> > On Mon, Jun 22, 2009 at 2:32 PM, junker37 <[email protected]> wrote:
>
> >> > > I'm wondering where files that are created while running in a
> >> > > simulator are stored.
> >> > > I'm running the 1.5 simulator on Windows Vista.
>
> >> > Nitpick: you're running the emulator, not the simulator.
>
> >> > The real reason I want to find the files is because I am downloading
>
> >> > > an png file and trying to create a bitmap via: Bitmap bitmap =
> >> > > BitmapFactory.decodeFile(iconFile.getAbsolutePath());
> >> > > However, the bitmap is always null.
> >> > > I am able to create a bitmap successfully if I have the file as a
> >> > > resource.
>
> >> > Can you access the file otherwise? I.e. can you open and read the file
> >> that
> >> > exists at iconFile.getAbsolutePath() ?
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > [email protected]
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
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