You could get a unique ID from the user's phone, refer to this blog
post: http://strazzere.com/blog/?p=116

Then, instruct the user to enter the unique ID when they submit their
donation, and keep this information in a database.

Voila! You can now determine who has donated by making a web service
call to your server from your game.

On Jul 21, 3:34 pm, Mike <[email protected]> wrote:
> Use case goes like this:
>
> 1) Dev puts game for sale on Android market hoping to make lots of $$
> $.
> 2) Dev makes $50 in a month, cries a little, realizes his game is
> languishing in the ratings so makes it free.
> 3) Game does really well and gets > 50,000 downloads.
> 4) Dev still wants to make some $$$ off his game, so adds a "donate"
> feature to app which points users to another app dev has created in
> the marketplace where they can donate by buying the app.
> 5) Dev wants to reward those who have donated by providing new
> features only to them.
>
> So...  how do I go about determining if any given user has purchased
> either my original app, or my "donate" app so that I can unlock
> functionality?  I'd like to determine this even if the user no longer
> has the app installed on their phone.
>
> Then android market app seems to know this which is how it knows not
> to charge the user again for the same app they've already paid for.
>
> - Mike
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