Hey there Mr Chaz!  :)

Hmmm... I think I'm leaning towards just requiring people that buy my
donate app to keep it on their phones and I'll look for it using the
PackageManager as you suggested.

I really don't want to deal with maintaining a web server and a
backend database if I don't have to.  I'm making next to nothing off
of this anyway, so the thought of spending yet more money on
infrastructure seems a little premature at this point.

- Mike

On Jul 22, 5:30 am, MrChaz <[email protected]> wrote:
> Assuming they still had it installed it you could just query the
> PackageManager for it.
> Otherwise I dunno, maybe it's possible to write stuff into the
> SharedPreferences somehow
>
> On Jul 21, 11:34 pm, Mike <[email protected]> wrote:
>
> > Use case goes like this:
>
> > 1) Dev puts game for sale on Android market hoping to make lots of $$
> > $.
> > 2) Dev makes $50 in a month, cries a little, realizes his game is
> > languishing in the ratings so makes it free.
> > 3) Game does really well and gets > 50,000 downloads.
> > 4) Dev still wants to make some $$$ off his game, so adds a "donate"
> > feature to app which points users to another app dev has created in
> > the marketplace where they can donate by buying the app.
> > 5) Dev wants to reward those who have donated by providing new
> > features only to them.
>
> > So...  how do I go about determining if any given user has purchased
> > either my original app, or my "donate" app so that I can unlock
> > functionality?  I'd like to determine this even if the user no longer
> > has the app installed on their phone.
>
> > Then android market app seems to know this which is how it knows not
> > to charge the user again for the same app they've already paid for.
>
> > - Mike
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