On Aug 3, 11:29 am, Mark Murphy <[email protected]> wrote:

>
> http://wiki.andmob.org/samplecode
>
> Look in there for the links to the Rotational Forces series of blog
> posts. This one covers what you need:
>
> http://androidguys.com/?p=2723
>
> In your case, you would detect the rotation and change how you draw on
> your canvas to match.

Thanks. I tried that and it still doesn't do the trick.

I have a simple layout - a couple of buttons in a listview, a couple
of text fields in a listview, and a custom SurfaceView.

The problem is that when I rotate the device (changing orientation),
even with the hacks ( and logging to verify that the
onConfigurationChange method of my activity is being called), there is
still half a second where the screen goes grayish and my SurfaceView
is inaccessible to draw on.

Oddly, popping the keyboard in and out also results in an orientation
change, but nothing goes gray.

In both cases, based on the log, my methods get called in the same
order.and the time from surface destroyed to surface created is
virtually identical at about 450 msec.

Help!
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