You can't stop the screen from dimming/blurring.  This is always done when
it rotates without being associated with a physical change (such as a slider
to reveal a hard keyboard) to give feedback to the user that something is
happening.

On Mon, Aug 17, 2009 at 10:22 PM, SChaser <[email protected]> wrote:

>
>
>
> On Aug 3, 11:29 am, Mark Murphy <[email protected]> wrote:
>
> >
> > http://wiki.andmob.org/samplecode
> >
> > Look in there for the links to the Rotational Forces series of blog
> > posts. This one covers what you need:
> >
> > http://androidguys.com/?p=2723
> >
> > In your case, you would detect the rotation and change how you draw on
> > your canvas to match.
>
> Thanks. I tried that and it still doesn't do the trick.
>
> I have a simple layout - a couple of buttons in a listview, a couple
> of text fields in a listview, and a custom SurfaceView.
>
> The problem is that when I rotate the device (changing orientation),
> even with the hacks ( and logging to verify that the
> onConfigurationChange method of my activity is being called), there is
> still half a second where the screen goes grayish and my SurfaceView
> is inaccessible to draw on.
>
> Oddly, popping the keyboard in and out also results in an orientation
> change, but nothing goes gray.
>
> In both cases, based on the log, my methods get called in the same
> order.and the time from surface destroyed to surface created is
> virtually identical at about 450 msec.
>
> Help!
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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