Heh, sorry about the double post, didn't realize I posted that first
message.

So I changed my code to handle orientation config changes, rather than
letting my activity get killed & recreated, and the problem has gone
away.

On Aug 30, 10:19 am, David Minor <[email protected]> wrote:
> Is the blur done using OpenGL? I am seeing some sort of occasional
> deadlock/anr in my GLSurfaceView based app, but only when the phone
> wakes up and goes through the blur.
>
> I have to say that before I found this thread I always wondered why
> the blur occurred in some instances and not others. It's not terribly
> indicative of what's happening.
>
> On Aug 18, 9:35 am, Dianne Hackborn <[email protected]> wrote:
>
> > You can't stop the screen from dimming/blurring.  This is always done when
> > it rotates without being associated with a physical change (such as a slider
> > to reveal a hard keyboard) to give feedback to the user that something is
> > happening.
>
> > On Mon, Aug 17, 2009 at 10:22 PM, SChaser <[email protected]> wrote:
>
> > > On Aug 3, 11:29 am, Mark Murphy <[email protected]> wrote:
>
> > > >http://wiki.andmob.org/samplecode
>
> > > > Look in there for the links to the Rotational Forces series of blog
> > > > posts. This one covers what you need:
>
> > > >http://androidguys.com/?p=2723
>
> > > > In your case, you would detect the rotation and change how you draw on
> > > > your canvas to match.
>
> > > Thanks. I tried that and it still doesn't do the trick.
>
> > > I have a simple layout - a couple of buttons in a listview, a couple
> > > of text fields in a listview, and a custom SurfaceView.
>
> > > The problem is that when I rotate the device (changing orientation),
> > > even with the hacks ( and logging to verify that the
> > > onConfigurationChange method of my activity is being called), there is
> > > still half a second where the screen goes grayish and my SurfaceView
> > > is inaccessible to draw on.
>
> > > Oddly, popping the keyboard in and out also results in an orientation
> > > change, but nothing goes gray.
>
> > > In both cases, based on the log, my methods get called in the same
> > > order.and the time from surface destroyed to surface created is
> > > virtually identical at about 450 msec.
>
> > > Help!
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > [email protected]
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
>
>
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