Sleith:  Sounds cool.  Although, not sure if you are aware, Gonorrhea
is also known as The Clap...but maybe it's just my warped mind that
put those things together.  ;)

JP: Yes, you're right.  I was trying to be a little too positive.
However, I do think, at least the top 200 apps will get a lot of
attention.


On Sep 2, 5:07 pm, sleith <[email protected]> wrote:
> Hi
> It's the first time i release application in Android. My app is
> ClapCard (in market i submit it as Clap Card, because when using
> ClapCard title it said the app has already exist, maybe they compared
> to the app in adc2 too....)
>
> I started 3 months ago, doing the app in my free time (i have full
> time job and part time job).
> it's a 3 months with less sleep (averagely 5 hours sleep)
> Glady i made it in time to submit my app.
>
> My app is a social type. It's about creating and sharing animated
> card. It's not like cards in web site tough, because it uses phones
> cappabilities like web, map, vibration, sms, email, etc.
> Because this is my first release, this morning i submitted it to the
> market hoping that people like it and can create and posting cards to
> make it more crowded in community. I myself posted 2 cards only, still
> has a lot of works to do the tutorial page in website
> (www.clapcard.com)
>
> It's a real fun experience to do all the stuff since this is my first
> app available for public ^^
> I'm planning to make a puzzle like game after completing the website.
> (will be my first experience creating game too...)
>
> On Sep 2, 1:32 pm, JP <[email protected]> wrote:
>
> > Augmented Reality. I've got a comp ed of AugmentThis! in the running.
>
> > This round I didn't stress over the ADC, for a number of reasons, not
> > the least that PURE LUCK will play a big role again. So I got the
> > release candidate ready about a week before deadline. Of course
> > there's always room to squeeze in new features and apply more polish.
> > Like all dedicated devs I will remain eternally unhappy with the
> > product, but assuming that the evaluators will not sniff out all the
> > corners anyway, I spent the rest of the time testing, which turned out
> > to be a good use of the remaining time.
>
> > Two remarks:
> > As -v- has found, it takes a long time to get Android dialed and is
> > decidedly challenging, in spite of the cheerful assurances in the
> > various videos on Android's Google Code page. Seemingly trivial things
> > can consume huge amounts of effort. Which isn't a problem, Android is
> > powerful, with broad and deep access to the devices' capabilities (in
> > case you haven't noticed).
>
> > Re: CraigsRace's comment: If the ADC1 is any indication, placing above
> > average won't get any exposure whatsoever.
>
> > On Sep 1, 7:41 am, Lout <[email protected]> wrote:
>
> > > While you developers relax... would you mind sharing what apps to
> > > expect through this challenge.. and anything else you wish to share
> > > about ADC2 submissions... well anything including the fact: 'thank
> > > God, no more sleep less nights'!
>
> > > Am collecting information about the challenge (ADC2) for a news
> > > article as am with cnet (and AP). Pitch your app if you have already
> > > published or would soon publish on the market too.
>
> > > Your app name and description, web link if any, experience with
> > > ADC2, ... anything would be useful for our article(s).
>
> > > And do you feel that there would have been more submissions than in
> > > ADC1?
> > > Is the competition going to be tougher or less profound as you were
> > > allowed to put up apps not published before 1st Aug only?
>
> > > Do you think that all apps that didn't try for ADC1 should have had a
> > > chance?
>
> > > Congratulations on your submissions while you wait for the next
> > > phase.
> > > Thanks,
> > > Lout Reilly
> > > ps: Moderators we request you to let this through so that you too get
> > > some feedback.
>
>
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