Ooops...
I am late, probably too late. Anyway, I’d like to talk about Seawasp,
my ADC2 contribution. It’s an old-school action/arcade game. One of
the main goals was to create a fun arcade atmosphere and gameplay,
like the atmosphere and gameplay from the old commodore c64/amiga
games. I leave it to you to judge how well we've met our goal, but let
me just tell you that both, Ursula Schwab (GFX) and Chris Huelsbeck
(Sound and SFX) are not just professional and famous artists, they are
also highly skilled and fun to work with! It's just the programmer
(well, that's me) who marches to a different drum, but I bet most
people will never notice that Seawasp was developed by a waiter who
stumbled about the android SDK by luck. :)
But back to Seawasp, it took 4 months to develop it plus two
additional weeks of vacation from my regular job, which also supplied
the capital to hire a professional team. Seawasp was contributed to
ADC2 just by luck, because it fitted into the time frame.
There are countless hours of work, a few thousand dollars and many
sleepless nights in Seawasp. I really hope you like it!
Thanks for your time,
Michael.

By the way, take a look at www.honeymilklabs.com for more details
about Seawasp.


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to