Hello all, I'm with a group of college students making a multiplayer game as a class project on the Android platform for the G1. Our primary goal is to allow multiple phones (or for the sake of initial testing, a phone and an emulator on a PC) to communicate with one another. Our game is turn based, and we've been looking into TCP/IP and VNC proxy servers to transfer data between the game clients on each phone, but none of them seem particularly simple to implement. We've been through many articles documenting how difficult peer-to-peer connections are on the Android platform.
What would some viable network protocols to use for the sake of our project and how should we go about setting them up? Thanks, S --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

