Put a server between them, and have each of them talk to the server.

NAT punchthrough and such isn't easy, and to be honest, with a game, you
want some sort of central system to make sure everything is legit
(anti-cheating) :)

- Dan

On Thu, Sep 24, 2009 at 5:21 PM, Silver <[email protected]> wrote:

>
> Hello all,
>
> I'm with a group of college students making a multiplayer game as a
> class project on the Android platform for the G1. Our primary goal is
> to allow multiple phones (or for the sake of initial testing, a phone
> and an emulator on a PC) to communicate with one another. Our game is
> turn based, and we've been looking into TCP/IP and VNC proxy servers
> to transfer data between the game clients on each phone, but none of
> them seem particularly simple to implement. We've been through many
> articles documenting how difficult peer-to-peer connections are on the
> Android platform.
>
> What would some viable network protocols to use for the sake of our
> project and how should we go about setting them up?
>
>
> Thanks,
> S
>
> >
>

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