Put a server between them, and have each of them talk to the server. NAT punchthrough and such isn't easy, and to be honest, with a game, you want some sort of central system to make sure everything is legit (anti-cheating) :)
- Dan On Thu, Sep 24, 2009 at 5:21 PM, Silver <[email protected]> wrote: > > Hello all, > > I'm with a group of college students making a multiplayer game as a > class project on the Android platform for the G1. Our primary goal is > to allow multiple phones (or for the sake of initial testing, a phone > and an emulator on a PC) to communicate with one another. Our game is > turn based, and we've been looking into TCP/IP and VNC proxy servers > to transfer data between the game clients on each phone, but none of > them seem particularly simple to implement. We've been through many > articles documenting how difficult peer-to-peer connections are on the > Android platform. > > What would some viable network protocols to use for the sake of our > project and how should we go about setting them up? > > > Thanks, > S > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

