Wouldn't an update written using the 1.6 SDK still be available to
users on 1.5 as long as you set the android:minSdkVersion attribute on
the uses-sdk element in the manifest to 3?

I know this works fine on the emulator with a 1.5 image, at least,
since that is one of the tests I ran after adding small screen layout
directories to one of my apps.

On Oct 19, 11:47 am, polyclefsoftware <[email protected]> wrote:
> So I'm trying to make sure my apps are compatible with the 1.6 SDK
> emulator skins WVGA800 and WVGA854.
>
> The Android Developers Blog post regarding this seems strange to me.
> The post talks about upgrading your app using the 1.6 SDK, then says
> this:
>
> "Note that not all devices will be upgraded to Android 1.6 at the same
> time. There will be significant number of users still with Android 1.5
> devices. To use the same apk to target Android 1.5 devices and Android
> 1.6 devices, build your apps using Android 1.5 SDK and test your apps
> on both Android 1.5 and 1.6 system images to make sure they continue
> to work well on both types of devices."
>
> Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/
> layout-large") don't work with the 1.5 SDK. So right now as a dev I
> have the  choice to either:
>
> 1) Update my apps with the 1.6 SDK so that they are compatible with
> the various 1.6 emulator skins and the various hardware configurations
> coming out. If I do this, the updates will not be available to those
> users that still have 1.5, which is a "significant number of users."
>
> 2) Continue using the 1.5 SDK, without the available tools in 1.6, but
> try to somehow get my app to render properly in the various 1.6
> emulator skins.
>
> Is this about right? Is anyone else dealing with this right now?
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