On Tue, Oct 20, 2009 at 7:25 AM, polyclefsoftware <dja...@gmail.com> wrote:
> When I first started Android development, I was a bit worried about > how things would progress as new hardware configurations came out. I > hope it doesn't get any more complicated than this. My guess is that > most indie developers just don't have the time/resources to make their > apps compatible across a wide range of hardware configurations. > You can decide how much time you want to spend tuning your app for various screens. Writing an app that supports the different screens in basics is not much more than writing an app was before: - For density, you don't -need- to do anything. You can let scaling happen for you. You can think of this as writing a game for a desktop where you set the screen resolution to some fixed size (in that case the user's screen does the scaling). - For screen sizes, it's not quite so easy, but certainly if you run in HVGA you can just do the simple steps to design your UI to center (or whatever appropriate) nicely on larger displays. For smaller QVGA screens, for games it is likely that you would need to do a specifically designed smaller layout (for other apps this will not be needed as often), so you can decide how much you want to do there. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---