On Tue, Oct 20, 2009 at 7:25 AM, polyclefsoftware <dja...@gmail.com> wrote:

> When I first started Android development, I was a bit worried about
> how things would progress as new hardware configurations came out. I
> hope it doesn't get any more complicated than this. My guess is that
> most indie developers just don't have the time/resources to make their
> apps compatible across a wide range of hardware configurations.
>

You can decide how much time you want to spend tuning your app for various
screens.  Writing an app that supports the different screens in basics is
not much more than writing an app was before:

- For density, you don't -need- to do anything.  You can let scaling happen
for you.  You can think of this as writing a game for a desktop where you
set the screen resolution to some fixed size (in that case the user's screen
does the scaling).

- For screen sizes, it's not quite so easy, but certainly if you run in HVGA
you can just do the simple steps to design your UI to center (or whatever
appropriate) nicely on larger displays.  For smaller QVGA screens, for games
it is likely that you would need to do a specifically designed smaller
layout (for other apps this will not be needed as often), so you can decide
how much you want to do there.

-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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