I forgot to mention this is on Windows Vista

On Oct 20, 3:07 pm, David Turner <[email protected]> wrote:
> Sounds like a bug. Which exact version of the SDK are you using, and on
> which platform?
>
> On Tue, Oct 20, 2009 at 1:17 PM, kllrnohj <[email protected]> wrote:
>
> > That's the thing, I'm not getting *any* delay whatsoever. I set it to
> > the highest it would go (15 seconds) and I connected, sent, and
> > received all in under ~300ms - there was no noticeable delay
> > whatsoever. Setting the speed has no apparent affect either, and
> > turning on and off the data connection also doesn't do anything. All
> > of the settings affect the android browser, but none of them affect my
> > app. As in the android browser will claim that there is no connection
> > whereas my app has no trouble connecting.
>
> > On Oct 20, 1:39 pm, Dan Sherman <[email protected]> wrote:
> > > Unfortunately I haven't found a solution.
>
> > > The delay looks to only affect initializing connections (if you have a
> > 10sec
> > > delay on the emulator, you'll see it take 10 seconds to connect the
> > socket).
>
> > > We built a workaround in-app that delayed outgoing/incoming packets by a
> > > constant amount.  I haven't seen a way to do it with the emulator by
> > default
> > > however...
>
> > > - Dan
>
> > > On Tue, Oct 20, 2009 at 1:27 PM, kllrnohj <[email protected]> wrote:
>
> > > > An app I'm developing opens a TCP socket connection to a server. That
> > > > works great, no problems. What I want to do is simulate network delay
> > > > and slow speeds, but the changes don't do anything. I telnet in to the
> > > > emulator console just fine and can set the delay and speed changes,
> > > > but they don't affect my app in any way. Even disabling data entirely
> > > > (gsm data off) doesn't do anything. However, all of the settings
> > > > affect the browser, just not my app. I'm just using a regular Java
> > > > socket (java.net.Socket).
>
> > > > What am I missing?
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