> For what it's worth, I believe the biggest causes of apps breaking on the
> newer devices are them having trouble with the new screen densities / sizes,
> and them using private APIs. We got the screen support out earlier in 1.6
> and have been trying to beat that drum to get people to start to address
> that, since that is one of the biggest impacts on them.
It's also a tedious and boring task - not your fault obviously. That
doesn't mean it'll get done any quicker though ;)
> There are certainly some specific kinds of apps where running against
> specific hardware is much more useful (open gl and camera are the two main
> ones that I would think about), but as far as dealing with different
> platform versions, the platform is the platform, and whether you run it in
> the emulator or on one device or another it behaves the same.
>
Are you allowed to say anything about Droid's openGl version?
>From looking at all the leaks (or PR if you ask me) it seems to be a
2.0 device like the 3gs or pre but there is nothing in the
documentation
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