Wow, interesting stuff. Thanks!

The resolution you mention on your site sounds odd, though:
>Native 3D full screen size: 569x320

The Motorola site claims a different resolution:
>3.7"; WVGA (480 x 854 pixels); 16:9 widescreen
http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services/Mobile-Phones/ci.Motorola-DROID-US-EN.alt

If you don't have the android:targetSdkVersion attribute in your
manifest set high enough, or it is missing and you don't have the
android:minSdkVersion attribute set high enough, then sometimes the
system reports a lower resolution than native for compatibility
purposes. Maybe that's why you are seeing the lower resolution in your
tests?

Some examples in this thread:
http://groups.google.com/group/android-developers/browse_thread/thread/d5ac812e206a3cb7/6f6323b379411485

On Oct 28, 11:35 pm, Robert Green <[email protected]> wrote:
> I just got my hands on this phone.  Here's my summary:
>
> 1)  It's really fast.  Runs all my games at max framerates.
> 2)  The screen is 16:9 and will probably mess with your layouts and
> games and stuff.
> 3)  It has a PowerVR SGX530.  That's right around iPhone 3GS's GPU
> speed.  Wow!!
>
> I believe the hardware supports OpenGL ES 2.0 but since Android
> doesn't, there's no way to use it right now.  I did, however, dump all
> of the GL extensions and put them alongside the G1 and Emulator
> extension lists into this handy-dandy article 
> -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
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