I'm sure you're right about that.  I'll update my manifest to test.
Boy, we're in kind of a bad spot right now.  Hero just came out and is
only 1.5 but next week we'll have a 2.0 device to deal with...

On Oct 28, 11:40 pm, Lance Nanek <[email protected]> wrote:
> Wow, interesting stuff. Thanks!
>
> The resolution you mention on your site sounds odd, though:
>
> >Native 3D full screen size: 569x320
>
> The Motorola site claims a different resolution:>3.7"; WVGA (480 x 854 
> pixels); 16:9 widescreen
>
> http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services...
>
> If you don't have the android:targetSdkVersion attribute in your
> manifest set high enough, or it is missing and you don't have the
> android:minSdkVersion attribute set high enough, then sometimes the
> system reports a lower resolution than native for compatibility
> purposes. Maybe that's why you are seeing the lower resolution in your
> tests?
>
> Some examples in this 
> thread:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> On Oct 28, 11:35 pm, Robert Green <[email protected]> wrote:
>
> > I just got my hands on this phone.  Here's my summary:
>
> > 1)  It's really fast.  Runs all my games at max framerates.
> > 2)  The screen is 16:9 and will probably mess with your layouts and
> > games and stuff.
> > 3)  It has a PowerVR SGX530.  That's right around iPhone 3GS's GPU
> > speed.  Wow!!
>
> > I believe the hardware supports OpenGL ES 2.0 but since Android
> > doesn't, there's no way to use it right now.  I did, however, dump all
> > of the GL extensions and put them alongside the G1 and Emulator
> > extension lists into this handy-dandy article 
> > -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
>
>
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