I've been testing our games on Motorola CLIQ (aka MB200) using
DeviceAnywhere. While the OpenGL driver indicates support for VBO
(GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any
VBO function yields "called unimplemented OpenGL ES API". The weird
thing is that sometimes it works for no apparent reason with no
changes made to app besides debug prints.

Is anyone using VBO on CLIQ succesfully?

Thanks,
David

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