I've been testing our games on Motorola CLIQ (aka MB200) using DeviceAnywhere. While the OpenGL driver indicates support for VBO (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any VBO function yields "called unimplemented OpenGL ES API". The weird thing is that sometimes it works for no apparent reason with no changes made to app besides debug prints.
Is anyone using VBO on CLIQ succesfully? Thanks, David --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

