I'm not using logging or tracing, at least I'm not aware of that. I'm using EGL/GL directly (not via GLSurfaceView) and it works on G1/Magic/ Hero/Droid.
While playing with EGL config selection on CLIQ I've noticed a strange behavior. First config reported by eglChooseConfig is usually: red=5 green=6 blue=5 alpha=0 depth=0 but sometimes, for no apparent reason, the first config is changed to: red=5 green=6 blue=5 alpha=0 depth=16 when selected as first then VBO works. But if I select the same config when it's not reported first, then it does not work. But maybe it's not related. On Oct 30, 3:00 am, Robert Green <[email protected]> wrote: > Are you using a logging or trace option for OpenGL? If so, you have > to turn it off. The log and trace wrappers for GL cause errors to be > thrown when using VBO extensions. I haven't tested on a Cliq but that > happened to me on my G1. > > On Oct 29, 12:33 pm, Hexage <[email protected]> wrote: > > > I've been testing our games on Motorola CLIQ (aka MB200) using > > DeviceAnywhere. While the OpenGL driver indicates support for VBO > > (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any > > VBO function yields "called unimplemented OpenGL ES API". The weird > > thing is that sometimes it works for no apparent reason with no > > changes made to app besides debug prints. > > > Is anyone using VBO on CLIQ succesfully? > > > Thanks, > > David > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

