Are you using a logging or trace option for OpenGL?  If so, you have
to turn it off.  The log and trace wrappers for GL cause errors to be
thrown when using VBO extensions.  I haven't tested on a Cliq but that
happened to me on my G1.

On Oct 29, 12:33 pm, Hexage <[email protected]> wrote:
> I've been testing our games on Motorola CLIQ (aka MB200) using
> DeviceAnywhere. While the OpenGL driver indicates support for VBO
> (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any
> VBO function yields "called unimplemented OpenGL ES API". The weird
> thing is that sometimes it works for no apparent reason with no
> changes made to app besides debug prints.
>
> Is anyone using VBO on CLIQ succesfully?
>
> Thanks,
> David
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