Are you using a logging or trace option for OpenGL? If so, you have to turn it off. The log and trace wrappers for GL cause errors to be thrown when using VBO extensions. I haven't tested on a Cliq but that happened to me on my G1.
On Oct 29, 12:33 pm, Hexage <[email protected]> wrote: > I've been testing our games on Motorola CLIQ (aka MB200) using > DeviceAnywhere. While the OpenGL driver indicates support for VBO > (GL_OES_vertex_buffer_object GL_ARB_vertex_buffer_object) calling any > VBO function yields "called unimplemented OpenGL ES API". The weird > thing is that sometimes it works for no apparent reason with no > changes made to app besides debug prints. > > Is anyone using VBO on CLIQ succesfully? > > Thanks, > David --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

