PJ & Niko,

Thanks for your response.

Yes , whatever you are telling is correct. Using a large buffer will
solve the buffer overflow problem.

http://groups.google.com/group/android-developers/browse_thread/thread/dda83b16eda1f848/beb397cbd5ab073d?lnk=raot

According to above thread (ofcourse, he is using callbacks) and my
personal exp showed me in isolation both recording and playing is fine
but as soon as they combined problems occuring.

Niko, can you share your feedback after implementing a loopback.

Once again, Are you guys using C++ or Java ?

-Bytes






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