Well yes, but that isn't quite the same thing, is it? In LunarLander
the thread that does the drawing is also the thread that does the
logic. I took this statement from the dev guide to mean that you have
a separate thread for each. I suppose the best thing I can do is code
and experiment and see if I get any improvements...

On Nov 12, 2:58 pm, RichardC <[email protected]> wrote:
> There is a nice simple game example (with multiple threads) in the SDK
> samples called LunarLander
>

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