An example in APIDemos, called "SurfaceViewOverlay" show that you can have Android UI (buttons, textview, etc.) hovering over a GLSurfaceView.
Should I use a textview this way to display real-time UI (like Score) in OpenGL game? Will it hurt game performance? Currently I'm using a sprited text for my OpenGL game UI. I've tried using this but I don't notice any performance drop. But I ask because I'm worry about the slower phones. I'm using G1 for testing btw. Thank you in advance. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

