An example in APIDemos, called "SurfaceViewOverlay" show that you can
have Android UI (buttons, textview, etc.)  hovering over a
GLSurfaceView.

Should I use a textview this way to display real-time UI (like Score)
in OpenGL game? Will it hurt game performance?  Currently I'm using a
sprited text for my OpenGL game UI.

I've tried using this but I don't notice any performance drop. But I
ask because I'm worry about the slower phones. I'm using G1 for
testing btw.

Thank you in advance.

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