Hi niko20. Thank you for your reply.

I agree with you on user experience.

But if we use transparent UI background and styled text/buttons, the
hovering UI looks pretty good. =)

On Nov 19, 1:01 am, niko20 <[email protected]> wrote:
> Dont know the answer performance wise, but I would recommend to do
> your UI with your own graphics, it will look better. REason, I think
> ppl that make a game that then shows an Android UI, it pulls you out
> of the experience of the game.
>
> -niko
>
> On Nov 18, 10:46 am, hzakimoto <[email protected]> wrote:
>
>
>
> > An example in APIDemos, called "SurfaceViewOverlay" show that you can
> > have Android UI (buttons, textview, etc.)  hovering over a
> > GLSurfaceView.
>
> > Should I use a textview this way to display real-time UI (like Score)
> > in OpenGL game? Will it hurt game performance?  Currently I'm using a
> > sprited text for my OpenGL game UI.
>
> > I've tried using this but I don't notice any performance drop. But I
> > ask because I'm worry about the slower phones. I'm using G1 for
> > testing btw.
>
> > Thank you in advance.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to