Hi niko20. Thank you for your reply. I agree with you on user experience.
But if we use transparent UI background and styled text/buttons, the hovering UI looks pretty good. =) On Nov 19, 1:01 am, niko20 <[email protected]> wrote: > Dont know the answer performance wise, but I would recommend to do > your UI with your own graphics, it will look better. REason, I think > ppl that make a game that then shows an Android UI, it pulls you out > of the experience of the game. > > -niko > > On Nov 18, 10:46 am, hzakimoto <[email protected]> wrote: > > > > > An example in APIDemos, called "SurfaceViewOverlay" show that you can > > have Android UI (buttons, textview, etc.) hovering over a > > GLSurfaceView. > > > Should I use a textview this way to display real-time UI (like Score) > > in OpenGL game? Will it hurt game performance? Currently I'm using a > > sprited text for my OpenGL game UI. > > > I've tried using this but I don't notice any performance drop. But I > > ask because I'm worry about the slower phones. I'm using G1 for > > testing btw. > > > Thank you in advance. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

