Dont know the answer performance wise, but I would recommend to do
your UI with your own graphics, it will look better. REason, I think
ppl that make a game that then shows an Android UI, it pulls you out
of the experience of the game.

-niko

On Nov 18, 10:46 am, hzakimoto <[email protected]> wrote:
> An example in APIDemos, called "SurfaceViewOverlay" show that you can
> have Android UI (buttons, textview, etc.)  hovering over a
> GLSurfaceView.
>
> Should I use a textview this way to display real-time UI (like Score)
> in OpenGL game? Will it hurt game performance?  Currently I'm using a
> sprited text for my OpenGL game UI.
>
> I've tried using this but I don't notice any performance drop. But I
> ask because I'm worry about the slower phones. I'm using G1 for
> testing btw.
>
> Thank you in advance.

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