> > > Step #2: Generate 10,000 tiles that are 80*80 instead (100 * 100 tiles). > > > Step #3: Render tiles on-screen by drawing them on the Canvas, and > > support swipe gestures to move through the image by replacing tiles, > > much like Google Maps works. Hi Mark, AFAIK, the decoder of jpeg on android must support to read random part of jpeg file if I want do step#2 as you said. I checked out SDK reference and found out the default decoder of jpeg seems not support it. Am I right? Do I have to make another jpeg decoder?
BTW, I think google map does the same thing on server side, not on mobile phone, does not it? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en