This where using GL_MODELVIEW_MATRIX didn't seem to populate the buffer with anything, this did actually work to some extent. However, calling this right after gl.glLoadIdentity() put values in the buffer in the 0, 5, 12 and 15th positions as expected, but instead of 1, or 65536 the values there are 1065353216. Is that useful in any way at all, or should I track the matrix in a separate matrix (running operations on it as well...) myself?
Thanks all, Jeremiah -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

