Shoot...

Well, alright. Seems a shame to run all that extra code, but I'll give
it a whirl. I don't suppose there's any rumors about OpenGL ES 1.1
being more supported?

I suppose this could be one of those time running some native code
would come in handy?

On Dec 16, 8:06 pm, Robert Green <[email protected]> wrote:
> Short answer:
>
> Unfortunately, you have to track it yourself.
>
> On Dec 16, 9:36 pm, Jeremiah Sellars <[email protected]> wrote:
>
> > This where using GL_MODELVIEW_MATRIX didn't seem to populate the
> > buffer with anything, this did actually work to some extent. However,
> > calling this right after gl.glLoadIdentity() put values in the buffer
> > in the 0, 5, 12 and 15th positions as expected, but instead of 1, or
> > 65536 the values there are 1065353216. Is that useful in any way at
> > all, or should I track the matrix in a separate matrix (running
> > operations on it as well...) myself?
>
> > Thanks all,
> > Jeremiah

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