Short answer:

Unfortunately, you have to track it yourself.

On Dec 16, 9:36 pm, Jeremiah Sellars <[email protected]> wrote:
> This where using GL_MODELVIEW_MATRIX didn't seem to populate the
> buffer with anything, this did actually work to some extent. However,
> calling this right after gl.glLoadIdentity() put values in the buffer
> in the 0, 5, 12 and 15th positions as expected, but instead of 1, or
> 65536 the values there are 1065353216. Is that useful in any way at
> all, or should I track the matrix in a separate matrix (running
> operations on it as well...) myself?
>
> Thanks all,
> Jeremiah

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