Thanks for the link, was unaware of the serverless extension :)

I think you're correct though, true WAN p2p would require some sort of
piercing/punchthrough.  But local p2p should work fine.

- Dan

On Wed, Dec 23, 2009 at 9:33 AM, rtreffer <rtref...@googlemail.com> wrote:

> Serverless XMPP, here we go:
> http://xmpp.org/extensions/xep-0174.html
> NOTICE: The protocol defined herein is a Final Standard of the XMPP
> Standards Foundation and can be considered a stable technology for
> implementation and deployment.
>
> You will need a patched XMPP lib, too.
> http://www.igniterealtime.org/issues/browse/SMACK-262
> might work. No guarantees.
>
> I'm quite unsure if this works on a gsm cell network, but it would be
> local p2p.
>
> Real distributed p2p will require NAT piercing. You may want to look
> into SIP instead of real p2p.
>
> Regards,
>  René Treffer
>
> On 16 Dez., 18:28, Dan Sherman <impact...@gmail.com> wrote:
> > As far as I'm aware, XMPP isn't true P2P, it uses a central server to
> relay
> > messages between peers.  If that sort of thing works for you, its not
> really
> > P2P, and any server/client model will work most likely...
> >
> > - Dan
> >
> > On Wed, Dec 16, 2009 at 11:36 AM, Lance Nanek <lna...@gmail.com> wrote:
> > > There's a JXTA JXME port. PeerDroid or something like that. I've also
> > > seen several Smack API JARs made for Android, which do XMPP. Haven't
> > > tried either myself, though.
> >
> > > On Dec 16, 10:05 am, Business Talk <roman.businesst...@gmail.com>
> > > wrote:
> > > > Steve,
> >
> > > > I am also in  need of a p2p framework. I am a little surprised by
> lack
> > > > of any development effort in this area. Please, let me know if you
> > > > would like to collaborate in researching and maybe implementation of
> a
> > > > basic p2p framework. Splitting work will get us there faster. If
> there
> > > > is  anybody else how wants to participate please let me know. It is
> > > > not a product or a project, just an informal collaboration.
> >
> > > > Also, if there is anybody at google monitoring this forum, who has
> any
> > > > pertinent information as to the status of the p2p infrastructure,
> > > > please let us know if such development exists.
> >
> > > > Roman
> >
> > > > On Dec 4, 4:05 pm, Al <alcapw...@googlemail.com> wrote:
> >
> > > > > The developer of Light Racer 3D posted some interesting information
> on
> > > > > his blog, that might be handy to look at:
> > >http://www.rbgrn.net/content/293-light-racer-20-days-35-40-multiplaye.
> ..
> >
> > > > > StevieT wrote:
> > > > > > I've been scouring the web looking for information on setting up
> a
> > > > > > peer-to-peer connection between Android handsets and so far have
> > > drawn
> > > > > > a blank. The only thing I can definitively seem to work out is
> that
> > > it
> > > > > > was made a whole lot more difficult when XMPP was removed from
> 1.0.
> > > > > > Apart from that, I find a couple of threads on an OpenIntents
> board
> > > > > > about porting an XMPP implementation to Android that were last
> posted
> > > > > > nearly 2 years ago.
> >
> > > > > > Has anybody solved this problem effectively? What's the best way
> of
> > > > > > doing it (from a games point of view)?- Hide quoted text -
> >
> > > > > - Show quoted text -
> >
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