Hi Chris, > No not totally tied to Flash. It's just that Flash would have fit really well > with what I wanted to do because I could have designed my characters and > animated them in CS4 and they set it up really nice in CS4 to create .swf's > for a mobile projects where I could have then ported the .swf into my Android > app that I wanted to build. > > That is where in my opinion if Android and Adobe would get together and > create a nice plugin (like Android did with eclipse) for CS4 to create > Android app's with Flash in them then we would REALLY start to see some sweet > apps coming out for Android and that would be a big step up over IPhone apps. > This would benefit both parties greatly. More market share for Adobe and > better apps for Android.
That paragraph suggests to me that you're not a big coder. The tools for developing in Flash runtime environments are certainly easier to use to create graphics heavy output, however you have a more control From what's coming out of Adobe, I'd expect them to be able to create the tools but its a case of whether is the market right now. > Until then I can see Diane's point though were until Flash becomes more > mainstream on the mobile devices you are limiting your app on which users can > use it if depends on Flash until more devices can support it. > > I have no doubt that the Adobe folks will be going head strong to make Flash > more available in 2010 for more devices and I am excited about that. > > You are right Sena I have not looked to in depth at the animation within > androids library's but last night I took good look at the Lunar Lander > example and how to animate within the Android's native library. I think that > might be a good route to go now. > I am thinking that I can design my characters and backgrounds using ToonBoom > studio and then import the images and backgrounds and animate them with > android native code. You should have no trouble designing your animations in most tools and then exporting the frames as pngs. Good Luck S
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