upload a paid version too, and in the free version keep track of how
many times they play or how long they play with preferences and then
don't allow them to start a new game and also give them a button to
take them directly to the market with your paid version.

On Dec 31 2009, 10:49 am, "[email protected]"
<[email protected]> wrote:
> Hi, I already mentioned this briefly in another post as part of
> another publishing topic.
>
> But I think it is pretty important for a lot of us to know good ways
> to make free versions that can't be cracked too easily etc.  After all
> most people just download the free stuff, I know I do, so its
> important for numbers.
>
> I just made a game called ScrollSlider and I want to make a free
> version with limited evaluation period perhaps, but I could use some
> advice on how to do it.  I'm also having problems with data
> persistence as views appear and disappear and managing game loop view
> thread accordingly.
>
> Cheers in advance for any tips,
>
> Dan
>
> www.cuffedtothekeyboard.com

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