upload a paid version too, and in the free version keep track of how many times they play or how long they play with preferences and then don't allow them to start a new game and also give them a button to take them directly to the market with your paid version.
On Dec 31 2009, 10:49 am, "[email protected]" <[email protected]> wrote: > Hi, I already mentioned this briefly in another post as part of > another publishing topic. > > But I think it is pretty important for a lot of us to know good ways > to make free versions that can't be cracked too easily etc. After all > most people just download the free stuff, I know I do, so its > important for numbers. > > I just made a game called ScrollSlider and I want to make a free > version with limited evaluation period perhaps, but I could use some > advice on how to do it. I'm also having problems with data > persistence as views appear and disappear and managing game loop view > thread accordingly. > > Cheers in advance for any tips, > > Dan > > www.cuffedtothekeyboard.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

