Here's the Market stuff... http://developer.android.com/intl/zh-TW/guide/publishing/publishing.html#marketintent
On Jan 2, 8:34 am, "[email protected]" <[email protected]> wrote: > Thanks, I've just uploaded a trail version. Because it was a puzzle > game that takes a certain length of time to do I just made it time out > after 2 minutes. They can still keep using it, but only for 2 minutes > at a time, which is enough to do puzzle in easy level, but not in > medium or hard unless you are some kind of genius with very fast > fingers. This way I also don't have to check if they are reinstalling > where one would have to leave some kind of data on the phone or keep a > record of owners in a remote database or something like that. I think > the idea of tracking usage and a link direct to the market is a good > one. But I don't know how you tell what the exact direct android > market URL to an application is on the phone. Anyway, thank you for > your advice. I think when I make something a bit larger/better I > might go about spend more time on such things. I did put a hit > counter on the associated web site at least just to see if anyone > visits the site. If it gets busy, then maybe I could put pay per > click adverts on it or something, but I doubt it will get that busy. > > On Jan 2, 5:06 am, schwiz <[email protected]> wrote: > > > > > upload a paid version too, and in the free version keep track of how > > many times they play or how long they play with preferences and then > > don't allow them to start a new game and also give them a button to > > take them directly to the market with your paid version. > > > On Dec 31 2009, 10:49 am, "[email protected]" > > > <[email protected]> wrote: > > > Hi, I already mentioned this briefly in another post as part of > > > another publishing topic. > > > > But I think it is pretty important for a lot of us to know good ways > > > to make free versions that can't be cracked too easily etc. After all > > > most people just download the free stuff, I know I do, so its > > > important for numbers. > > > > I just made a game called ScrollSlider and I want to make a free > > > version with limited evaluation period perhaps, but I could use some > > > advice on how to do it. I'm also having problems with data > > > persistence as views appear and disappear and managing game loop view > > > thread accordingly. > > > > Cheers in advance for any tips, > > > > Dan > > > >www.cuffedtothekeyboard.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

