Here's the Market stuff...
http://developer.android.com/intl/zh-TW/guide/publishing/publishing.html#marketintent

On Jan 2, 8:34 am, "[email protected]"
<[email protected]> wrote:
> Thanks, I've just uploaded a trail version.  Because it was a puzzle
> game that takes a certain length of time to do I just made it time out
> after 2 minutes.  They can still keep using it, but only for 2 minutes
> at a time, which is enough to do puzzle in easy level, but not in
> medium or hard unless you are some kind of genius with very fast
> fingers.  This way I also don't have to check if they are reinstalling
> where one would have to leave some kind of data on the phone or keep a
> record of owners in a remote database or something like that.  I think
> the idea of tracking usage and a link direct to the market is a good
> one.  But I don't know how you tell what the exact direct android
> market URL to an application is on the phone.  Anyway, thank you for
> your advice.  I think when I make something a bit larger/better I
> might go about spend more time on such things.  I did put a hit
> counter on the associated web site at least just to see if anyone
> visits the site.  If it gets busy, then maybe I could put pay per
> click adverts on it or something, but I doubt it will get that busy.
>
> On Jan 2, 5:06 am, schwiz <[email protected]> wrote:
>
>
>
> > upload a paid version too, and in the free version keep track of how
> > many times they play or how long they play with preferences and then
> > don't allow them to start a new game and also give them a button to
> > take them directly to the market with your paid version.
>
> > On Dec 31 2009, 10:49 am, "[email protected]"
>
> > <[email protected]> wrote:
> > > Hi, I already mentioned this briefly in another post as part of
> > > another publishing topic.
>
> > > But I think it is pretty important for a lot of us to know good ways
> > > to make free versions that can't be cracked too easily etc.  After all
> > > most people just download the free stuff, I know I do, so its
> > > important for numbers.
>
> > > I just made a game called ScrollSlider and I want to make a free
> > > version with limited evaluation period perhaps, but I could use some
> > > advice on how to do it.  I'm also having problems with data
> > > persistence as views appear and disappear and managing game loop view
> > > thread accordingly.
>
> > > Cheers in advance for any tips,
>
> > > Dan
>
> > >www.cuffedtothekeyboard.com

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to