Solution found: Thanks, everyone, for your help!
This was the problem: Just before my backgrounds were drawn, parts of my objects were drawn with this called in the GL: gl.glFrontFace(GL10.GL_CW); On any other Android phone, this was fine. But on the Nexus One, it causes the glDrawTex to fail (actually, not fail. No error is reproduced. It just doesn't do anything). I fixed it by calling gl.glFrontFace(GL10.GL_CCW) before my backgrounds are drawn. I guess i was looking at the back of the textures :-) On Jan 7, 9:14 pm, Streets Of Boston <[email protected]> wrote: > I use this call (GL11.glDrawTexiOES), copied most of it from the Api > Demos' "LabelMaker" class and it works on every Android phone, so far. > > However, i tested it on the Nexus One and nothing is rendered when > using glDrawTexiOES. > > I tried the floating-point version of this call as well... nothing... > > Is there a way around this issue? > > Thanks!
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