Solution found:

Thanks, everyone, for your help!

This was the problem:

Just before my backgrounds were drawn, parts of my objects were drawn
with this called in the GL:
gl.glFrontFace(GL10.GL_CW);

On any other Android phone, this was fine. But on the Nexus One, it
causes the glDrawTex to fail (actually, not fail. No error is
reproduced. It just doesn't do anything).

I fixed it by calling gl.glFrontFace(GL10.GL_CCW) before my
backgrounds are drawn.

I guess i was looking at the back of the textures :-)

On Jan 7, 9:14 pm, Streets Of Boston <[email protected]> wrote:
> I use this call (GL11.glDrawTexiOES), copied most of it from the Api
> Demos' "LabelMaker" class and it works on every Android phone, so far.
>
> However, i tested it on the Nexus One and nothing is rendered when
> using glDrawTexiOES.
>
> I tried the floating-point version of this call as well... nothing...
>
> Is there a way around this issue?
>
> Thanks!
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to