Thanks for the interesting suggestion, although it sounds a little
technical for my limited expertise.

I don't like the idea of the users having to download all that data
every time they use my program. That basically turns the app into just
a web site, sort of.

I could probably shrink it all from 15 to 5MB with only a minor loss
of quality and content.

If this limit is only a problem with 1.5 and 1.6 , and the first
Android phones in Canada are Droids, then I suppose I just have to
upgrade my program to 2.0 and hope nothing breaks.







On Jan 8, 6:04 am, Nanard <[email protected]> wrote:
> Hi,
>
> I agree about the size limit problem.  I think there should be a size
> limit (to keep RAM for OS & other app), but we should be able to check
> in our code if we are 'near' the allocation limit for our app.
>
> Anyway, for your case : would it be possible to REMOVE all images from
> the .apk, and download them in a thread once your app is launched
> (OK : keep icons in the .apk).  You can use the 8Go of the SDCARD to
> store your images :-)  and load them in RAM only when you need to
> display
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