Thanks for the interesting suggestion, although it sounds a little technical for my limited expertise.
I don't like the idea of the users having to download all that data every time they use my program. That basically turns the app into just a web site, sort of. I could probably shrink it all from 15 to 5MB with only a minor loss of quality and content. If this limit is only a problem with 1.5 and 1.6 , and the first Android phones in Canada are Droids, then I suppose I just have to upgrade my program to 2.0 and hope nothing breaks. On Jan 8, 6:04 am, Nanard <[email protected]> wrote: > Hi, > > I agree about the size limit problem. I think there should be a size > limit (to keep RAM for OS & other app), but we should be able to check > in our code if we are 'near' the allocation limit for our app. > > Anyway, for your case : would it be possible to REMOVE all images from > the .apk, and download them in a thread once your app is launched > (OK : keep icons in the .apk). You can use the 8Go of the SDCARD to > store your images :-) and load them in RAM only when you need to > display
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