You can find out how to do all that by going to the appropriate website - admob, quattro etc. They all have good instructions on that.
I can only really speak about AdMob because I havent used the others much. There, you get paid per click but each click is not necessarily worth the same amount. Location, for example, plays a major part. A click in China might only bring you 1 cent, but in europe perhaps 10 cents. I think it also depends on supply and demand of the ads themselves. Typically, a developer might be getting something like 1USD per thousand ads displayed. Again, they're are not paid for displaying ads, its just that it usually works out about that amount (from my personal experience and having read the experience of others). The range would be something like 0.20USD to 5.00USD (per 1000 ads displayed). And then there is the "fill rate" which is the percentage of times your app requests an ad and it is successfully displayed. I've had fill rates from 10% to 99% but have heard some people talking about 1%. This seems to fluctuate all the time and obviously has a massive impact on your revenue. I was getting about 90% over the chrismas period but now its down to about 30%. I guess there is less advertising out there. But suppose that 50% is normal, then that means you need to halve the figures above. i.e. about 0.50USD per 1000 ads requested. Note, you can just refresh the ads more often to improve your revenue. AdMob will prioritise serving ads to publishers they expect to get a better return from. Its not uncommon that an app using AdMob will be showing no advert most of the time, and this is because AdMob believe their ads are better off being displayed elsewhere. On Jan 19, 4:56 am, Kevin Duffey <andjar...@gmail.com> wrote: > I am curious.. how do you work in ad support into an app? This is one of the > business models discussed in other threads, and it seems like providing a > lite version with ads, and a pay version is one way to go. Or, just do a > full version with ads in it all the time. I would love to know how to get > started on adding "ad" support. How do you set up the ability to get paid > from the ad providers? How/when do you display ads, and where do you get the > ads from? How many ads must display to earn $1. Etc. I'd love to know more > about how all this works and how much you make or how you figure out how > much you can potentially make this way. > > > > On Mon, Jan 18, 2010 at 1:53 PM, Greg Donald <gdon...@gmail.com> wrote: > > On Mon, Jan 18, 2010 at 2:20 PM, westmeadboy <westmead...@yahoo.co.uk> > > wrote: > > > I would love the Android SDK to include some kind of generic Ad View > > > where you could control things like the ad provider from an remote > > > server. > > > Greystripe has isAdReady() so you can check to see if you should show > > an ad from an alternate or not. I've suggested this functionality be > > added to both Admob and Mobclix, but I haven't heard either of them > > say they will implement it yet. > > > I agree, some sort of standardization would be good to have. > > > -- > > Greg Donald > > destiney.com | gregdonald.com > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to android-developers@googlegroups.com > > To unsubscribe from this group, send email to > > android-developers+unsubscr...@googlegroups.com<android-developers%2Bunsubs > > cr...@googlegroups.com> > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en
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