So my game always runs perfectly the first time. When I run it, it loads and plays. You can switch activities and it resumes correctly. Great, right! Well, either after you exit out and the activity is destroyed or right when you start a new game, about 5 seconds into loading, this happens. I clean up very well after myself in the process so that it isn't consuming memory after the game is quit and so that the next load works correctly. I'm having a very difficult time tracking this down.
Like I said in the above paragraph, this only happens AFTER I quit the game or while loading a new game, after quitting a first one. It never happens the first time. Thanks for any help. Here's the log: D/GameThread(30005): Finished Releasing Resources. D/dalvikvm( 76): GC freed 14800 objects / 1152304 bytes in 278ms D/dalvikvm(30005): GC freed 6663 objects / 2788992 bytes in 125ms I/DEBUG (29972): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (29972): Build fingerprint: 'tmobile/kila/dream/trout:1.6/ DRC83/14721:user/ota-rel-keys,release-keys' I/DEBUG (29972): pid: 30005, tid: 30006 >>> com.batterypoweredgames.fraidypat <<< I/DEBUG (29972): signal 11 (SIGSEGV), fault addr 00000004 I/DEBUG (29972): r0 00000004 r1 40026788 r2 00000004 r3 ad32d699 I/DEBUG (29972): r4 00000000 r5 00000000 r6 ad34e599 r7 4000bfb8 I/DEBUG (29972): r8 100ffd00 r9 4000bfb0 10 4000bfa0 fp 00000001 I/DEBUG (29972): ip ad372c84 sp 100ffce8 lr ad32d6a3 pc afb04408 cpsr 00000010 I/DEBUG (29972): #00 pc 00004408 /system/lib/libcutils.so I/DEBUG (29972): #01 lr ad32d6a3 /system/lib/ libandroid_runtime.so I/DEBUG (29972): stack: I/DEBUG (29972): 100ffca8 432a7108 /dev/ashmem/mspace/dalvik- heap/2 (deleted) I/DEBUG (29972): 100ffcac ad371820 /system/lib/ libandroid_runtime.so I/DEBUG (29972): 100ffcb0 432a7108 /dev/ashmem/mspace/dalvik- heap/2 (deleted) I/DEBUG (29972): 100ffcb4 afd00949 /system/lib/libstdc++.so I/DEBUG (29972): 100ffcb8 001177a8 [heap] I/DEBUG (29972): 100ffcbc 41c3a700 /system/framework/ framework.odex I/DEBUG (29972): 100ffcc0 00000001 I/DEBUG (29972): 100ffcc4 41c3a700 /system/framework/ framework.odex I/DEBUG (29972): 100ffcc8 00000001 I/DEBUG (29972): 100ffccc 00000000 I/DEBUG (29972): 100ffcd0 432a4280 /dev/ashmem/mspace/dalvik- heap/2 (deleted) I/DEBUG (29972): 100ffcd4 410b70f0 /dev/ashmem/dalvik- LinearAlloc (deleted) I/DEBUG (29972): 100ffcd8 100ffd30 I/DEBUG (29972): 100ffcdc 0000000d I/DEBUG (29972): 100ffce0 df002777 I/DEBUG (29972): 100ffce4 e3a070ad I/DEBUG (29972): #00 100ffce8 00000000 I/DEBUG (29972): 100ffcec ad32d6a3 /system/lib/ libandroid_runtime.so I/DEBUG (29972): 100ffcf0 100ffd20 I/DEBUG (29972): 100ffcf4 ad34e5a9 /system/lib/ libandroid_runtime.so I/DEBUG (29972): 100ffcf8 40026788 /dev/ashmem/mspace/dalvik- heap/zygote/0 (deleted) I/DEBUG (29972): 100ffcfc ad00e438 /system/lib/libdvm.so I/DEBUG (29972): 100ffd00 410b70f0 /dev/ashmem/dalvik- LinearAlloc (deleted) I/DEBUG (29972): 100ffd04 001177a8 [heap] I/DEBUG (29972): 100ffd08 ad34e599 /system/lib/ libandroid_runtime.so I/DEBUG (29972): 100ffd0c 40026788 /dev/ashmem/mspace/dalvik- heap/zygote/0 (deleted) I/DEBUG (29972): 100ffd10 00001071 I/DEBUG (29972): 100ffd14 001177a8 [heap] I/DEBUG (29972): 100ffd18 100ffd20 I/DEBUG (29972): 100ffd1c ad040b11 /system/lib/libdvm.so I/DEBUG (29972): 100ffd20 4000bfb0 I/DEBUG (29972): 100ffd24 41cc884a /system/framework/ framework.odex I/DEBUG (29972): 100ffd28 ad34e599 /system/lib/ libandroid_runtime.so I/DEBUG (29972): 100ffd2c 100ffd98 I/ActivityManager( 76): Process com.batterypoweredgames.fraidypat (pid 30005) has died. D/Zygote ( 49): Process 30005 terminated by signal (11)
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