So my game always runs perfectly the first time.  When I run it, it
loads and plays.  You can switch activities and it resumes correctly.
Great, right!  Well, either after you exit out and the activity is
destroyed or right when you start a new game, about 5 seconds into
loading, this happens.  I clean up very well after myself in the
process so that it isn't consuming memory after the game is quit and
so that the next load works correctly.  I'm having a very difficult
time tracking this down.

Like I said in the above paragraph, this only happens AFTER I quit the
game or while loading a new game, after quitting a first one.  It
never happens the first time.

Thanks for any help.

Here's the log:

D/GameThread(30005): Finished Releasing Resources.
D/dalvikvm(   76): GC freed 14800 objects / 1152304 bytes in 278ms
D/dalvikvm(30005): GC freed 6663 objects / 2788992 bytes in 125ms
I/DEBUG   (29972): *** *** *** *** *** *** *** *** *** *** *** *** ***
*** *** ***
I/DEBUG   (29972): Build fingerprint: 'tmobile/kila/dream/trout:1.6/
DRC83/14721:user/ota-rel-keys,release-keys'
I/DEBUG   (29972): pid: 30005, tid: 30006  >>>
com.batterypoweredgames.fraidypat <<<
I/DEBUG   (29972): signal 11 (SIGSEGV), fault addr 00000004
I/DEBUG   (29972):  r0 00000004  r1 40026788  r2 00000004  r3 ad32d699
I/DEBUG   (29972):  r4 00000000  r5 00000000  r6 ad34e599  r7 4000bfb8
I/DEBUG   (29972):  r8 100ffd00  r9 4000bfb0  10 4000bfa0  fp 00000001
I/DEBUG   (29972):  ip ad372c84  sp 100ffce8  lr ad32d6a3  pc
afb04408  cpsr 00000010
I/DEBUG   (29972):          #00  pc 00004408  /system/lib/libcutils.so
I/DEBUG   (29972):          #01  lr ad32d6a3  /system/lib/
libandroid_runtime.so
I/DEBUG   (29972): stack:
I/DEBUG   (29972):     100ffca8  432a7108  /dev/ashmem/mspace/dalvik-
heap/2 (deleted)
I/DEBUG   (29972):     100ffcac  ad371820  /system/lib/
libandroid_runtime.so
I/DEBUG   (29972):     100ffcb0  432a7108  /dev/ashmem/mspace/dalvik-
heap/2 (deleted)
I/DEBUG   (29972):     100ffcb4  afd00949  /system/lib/libstdc++.so
I/DEBUG   (29972):     100ffcb8  001177a8  [heap]
I/DEBUG   (29972):     100ffcbc  41c3a700  /system/framework/
framework.odex
I/DEBUG   (29972):     100ffcc0  00000001
I/DEBUG   (29972):     100ffcc4  41c3a700  /system/framework/
framework.odex
I/DEBUG   (29972):     100ffcc8  00000001
I/DEBUG   (29972):     100ffccc  00000000
I/DEBUG   (29972):     100ffcd0  432a4280  /dev/ashmem/mspace/dalvik-
heap/2 (deleted)
I/DEBUG   (29972):     100ffcd4  410b70f0  /dev/ashmem/dalvik-
LinearAlloc (deleted)
I/DEBUG   (29972):     100ffcd8  100ffd30
I/DEBUG   (29972):     100ffcdc  0000000d
I/DEBUG   (29972):     100ffce0  df002777
I/DEBUG   (29972):     100ffce4  e3a070ad
I/DEBUG   (29972): #00 100ffce8  00000000
I/DEBUG   (29972):     100ffcec  ad32d6a3  /system/lib/
libandroid_runtime.so
I/DEBUG   (29972):     100ffcf0  100ffd20
I/DEBUG   (29972):     100ffcf4  ad34e5a9  /system/lib/
libandroid_runtime.so
I/DEBUG   (29972):     100ffcf8  40026788  /dev/ashmem/mspace/dalvik-
heap/zygote/0 (deleted)
I/DEBUG   (29972):     100ffcfc  ad00e438  /system/lib/libdvm.so
I/DEBUG   (29972):     100ffd00  410b70f0  /dev/ashmem/dalvik-
LinearAlloc (deleted)
I/DEBUG   (29972):     100ffd04  001177a8  [heap]
I/DEBUG   (29972):     100ffd08  ad34e599  /system/lib/
libandroid_runtime.so
I/DEBUG   (29972):     100ffd0c  40026788  /dev/ashmem/mspace/dalvik-
heap/zygote/0 (deleted)
I/DEBUG   (29972):     100ffd10  00001071
I/DEBUG   (29972):     100ffd14  001177a8  [heap]
I/DEBUG   (29972):     100ffd18  100ffd20
I/DEBUG   (29972):     100ffd1c  ad040b11  /system/lib/libdvm.so
I/DEBUG   (29972):     100ffd20  4000bfb0
I/DEBUG   (29972):     100ffd24  41cc884a  /system/framework/
framework.odex
I/DEBUG   (29972):     100ffd28  ad34e599  /system/lib/
libandroid_runtime.so
I/DEBUG   (29972):     100ffd2c  100ffd98
I/ActivityManager(   76): Process com.batterypoweredgames.fraidypat
(pid 30005) has died.
D/Zygote  (   49): Process 30005 terminated by signal (11)
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