I'm not sure what to post yet.  I don't know what's causing it.  My
gut tells me that it has something to do with the surface or gles, but
since it doesn't happen as a result of any method call that I make, I
can't tell.  It's something in Android causing it, probably as a
result of something I did previously but can not track down.  Once I
know better what's causing it, I'll post the bug.

Is there any way to track down the function segfaulting using those
memory addresses?

On Jan 21, 1:45 am, "Mark Murphy" <[email protected]> wrote:
> > So my game always runs perfectly the first time.  When I run it, it
> > loads and plays.  You can switch activities and it resumes correctly.
> > Great, right!  Well, either after you exit out and the activity is
> > destroyed or right when you start a new game, about 5 seconds into
> > loading, this happens.  I clean up very well after myself in the
> > process so that it isn't consuming memory after the game is quit and
> > so that the next load works correctly.  I'm having a very difficult
> > time tracking this down.
>
> > Like I said in the above paragraph, this only happens AFTER I quit the
> > game or while loading a new game, after quitting a first one.  It
> > never happens the first time.
>
> While I have no suggestions on how to resolve the problem, definitely post
> this tohttp://b.android.comif it does not appear to be there already.
> Segfaults are always a bug in Android -- at minimum, it should throw a
> Java exception rather than segfaulting.
>
> --
> Mark Murphy (a Commons Guy)http://commonsware.com
> Android App Developer Books:http://commonsware.com/books.html
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