Hi,

That's the other thing that I don't like about this whole "download it
to sdcard if it's too big". I really actually do believe that game
devs can take advantage of this, BUT I think it's also sort of
annoying in the sense that it can force an app to have the "full
internet access" when a user might wonder "why does it need that?". I
mean I do tend to get a bit wary when apps all want internet all the
time.....

-niko

On Jan 27, 7:55 pm, Kevin Duffey <[email protected]> wrote:
> There are other issues to worry about with this tho.. like.. where do you
> host the images? Do you run your own server and pay for hosting.. domain
> name reg, etc? If so, do you have the know how to write the server piece (if
> not, shoot me a private mail, I know how). I wouldn't want to host my pics
> say, on FaceBook, or some other image site for use by my application. I'd
> definitely want to host them on my own server. Amazon EC2 or perhaps App
> Engine from google could work for this.
>
> I imagine there is plenty of code out there on how to make a URLConnection
> to a specific URL location, or even use FTP if need be. Either way, you
> should be able to access a remote location for the images and bulky data. Is
> there a built in library that works the same on all devices to access the SD
> card tho..that is what I'd like to know. You need something that can give
> you how much space is left, access to store to it, etc.
>
> On Wed, Jan 27, 2010 at 9:32 AM, Dan Terrill <[email protected]>wrote:
>
> >  Sounds like someone needs to work on a library to make that easier to do.
> > Would there be any commercial value in it?
>
> > *From:* [email protected] [mailto:
> > [email protected]] *On Behalf Of *TreKing
> > *Sent:* Wednesday, January 27, 2010 12:06 PM
> > *To:* [email protected]
> > *Subject:* Re: [android-developers] Re: What About Oversize Apps?
>
> > On Wed, Jan 27, 2010 at 10:54 AM, Terry Stone <[email protected]>
> > wrote:
>
> > Does anyone have a good working example of how to do that? It seems
> > that this is a recurring issue here.
>
> > I don't but this shouldn't be that difficult. Assuming there are existing
> > functions for loading an image from a file:
>
> > 1 - Check if file to image on SD card exists
>
> > 2 - If so, load it, done.
>
> > 3 - If not, download from your server, cache to SD card where you checked
> > previously so it'll be there next time
>
> > 4 - Profit
>
> > Of course you will want to let the user know that you're downloading stuff
> > somehow, especially if they're large images that will take some time.
>
> > -------------------------------------------------------------------------------------------------
> > TreKing - Chicago transit tracking app for Android-powered devices
> >http://sites.google.com/site/rezmobileapps/treking
>
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