one way is to override your View's draw() and then do stuff with the
Canvas instance passed in. the drawLine() etc methods are in Canvas.
I've looked for a tutorial on it, but I can't figure out how to do
it... For starters, and I can dig some more from there, how do I have
a simple program draw a simple rectangle? Nothing else, no frills,
just draw and display a rectangle?
I was thinking for the layout I would use ImageView, then use
ShapeDrawable from there, but I'm not so sure if that's correct.
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