You make your own class that inherits from View and in the onDraw method you call canvas.drawCircle, drawLine, drawPath, etc
On Feb 9, 6:47 pm, Breezy <[email protected]> wrote: > Hmmm, still a little confused... Are you saying to utilize the > ImageView, but draw on it as if it were a canvas? > > On Feb 9, 6:31 pm, Jason Proctor <[email protected]> > wrote: > > > > > one way is to override your View's draw() and then do stuff with the > > Canvas instance passed in. the drawLine() etc methods are in Canvas. > > > >I've looked for a tutorial on it, but I can't figure out how to do > > >it... For starters, and I can dig some more from there, how do I have > > >a simple program draw a simple rectangle? Nothing else, no frills, > > >just draw and display a rectangle? > > > >I was thinking for the layout I would use ImageView, then use > > >ShapeDrawable from there, but I'm not so sure if that's correct. > > > >-- > > >You received this message because you are subscribed to the Google > > >Groups "Android Developers" group. > > >To post to this group, send email to [email protected] > > >To unsubscribe from this group, send email to > > >[email protected] > > >For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > > -- > > jason.vp.engineering.particle -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

