Hmmm, still a little confused...  Are you saying to utilize the
ImageView, but draw on it as if it were a canvas?

On Feb 9, 6:31 pm, Jason Proctor <[email protected]>
wrote:
> one way is to override your View's draw() and then do stuff with the
> Canvas instance passed in. the drawLine() etc methods are in Canvas.
>
>
>
> >I've looked for a tutorial on it, but I can't figure out how to do
> >it...  For starters, and I can dig some more from there, how do I have
> >a simple program draw a simple rectangle?  Nothing else, no frills,
> >just draw and display a rectangle?
>
> >I was thinking for the layout I would use ImageView, then use
> >ShapeDrawable from there, but I'm not so sure if that's correct.
>
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> jason.vp.engineering.particle

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