I think what Dianne is saying is that the values you are seeing are
what is raw data returned from the sensor, it's not normalised for
multi-touch games, or for any particular purpose.

My understanding is that the values returned have different coordinate
spaces, and have a tendency to "jump" about when used directly (I
suspect this second issue is more an artefact of the device-specific
screen sensitivity, dents, scratches and the impact of screen
protectors).

Take a look at Luke Hutchison's multi-touch controller, it might
provide a suitable wrapper for your requirements:

http://lukehutch.wordpress.com/2010/01/06/my-multi-touch-code-ported-to-eclair/



On Fri, Feb 12, 2010 at 8:39 AM, Kevin Duffey <andjar...@gmail.com> wrote:
> Ugh..sorry.. I hate using my moto droid to reply.. fat fingers and a
> horrible physical keyboard don't go together.
> Dianne, I don't understand your response.. it's quite clear from several
> developers that the multi-touch has problems severe enough that
> it's deterring game developers and others that would use it. You're saying
> that it's normal behavior for the multi-touch to change the location of 2
> touches such that one of them is completely not in the location of where you
> touched it? Is this an Android platform issue with how it handles sensor
> data.. or are you saying that the G1, myTouch, Nexus One and Moto Droid (not
> sure about others) ALL have built their touch sensors to purposely report
> this sort of behavior when you touch, then release, then touch again as
> Robert and several other posters have state is happening?
>
>
> On Thu, Feb 11, 2010 at 7:46 PM, Dianne Hackborn <hack...@android.com>
> wrote:
>>
>> On Thu, Feb 11, 2010 at 6:10 PM, Kevin Duffey <andjar...@gmail.com> wrote:
>>>
>>> So what I want to know is what is being done about this?  Is there a bug
>>> file and if so is it
>>
>> This is how the sensor hardware works.  It is essentially the same sensor
>> as the G1 and myTouch.  Please don't file a bug about it.
>> --
>> Dianne Hackborn
>> Android framework engineer
>> hack...@android.com
>>
>> Note: please don't send private questions to me, as I don't have time to
>> provide private support, and so won't reply to such e-mails.  All such
>> questions should be posted on public forums, where I and others can see and
>> answer them.
>>
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