Hi, I tried to use VBO on 1.6 Android SDK and get a crash whenever I try to give the VBO id free using glDeleteBuffers. The issue has already been filed here:
http://code.google.com/p/android/issues/detail?id=4273 Is there any way of giving a VBO id free, then? Otherwise I'm afraid that I can't use VBO because I might run out of graphics memory/buffer IDs. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

