I've also experienced this crash whenever calling glDeleteBuffers() on the emulator. On the phone (G1) it works. Since you seem to be doing dynamic geometry creation, it would be interesting to know if you also encounter this issue: http://groups.google.com/group/android-developers/browse_thread/thread/87827933dc7346c6
Best regards, Viktor Linder On 22 Feb, 22:20, Clankrieger <[email protected]> wrote: > Hi, > > I tried to use VBO on 1.6 Android SDK and get a crash whenever I try > to give the VBO id free usingglDeleteBuffers. The issue has already > been filed here: > > http://code.google.com/p/android/issues/detail?id=4273 > > Is there any way of giving a VBO id free, then? Otherwise I'm afraid > that I can't use VBO because I might run out of graphics memory/buffer > IDs. > > Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

