I've also experienced this crash whenever calling glDeleteBuffers() on
the emulator. On the phone (G1) it works.
Since you seem to be doing dynamic geometry creation, it would be
interesting to know if you also encounter this issue:
http://groups.google.com/group/android-developers/browse_thread/thread/87827933dc7346c6

Best regards,
Viktor Linder

On 22 Feb, 22:20, Clankrieger <[email protected]> wrote:
> Hi,
>
> I tried to use VBO on 1.6 Android SDK and get a crash whenever I try
> to give the VBO id free usingglDeleteBuffers. The issue has already
> been filed here:
>
> http://code.google.com/p/android/issues/detail?id=4273
>
> Is there any way of giving a VBO id free, then? Otherwise I'm afraid
> that I can't use VBO because I might run out of graphics memory/buffer
> IDs.
>
> Thanks!

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